One of my favorite Josh lines that's really stood the test of time and cuts through a lot of noise in a conversation:
Don't put crap in the design system.
Josh Clark
What is crap? Crap is rushed work, low-quality work, shortcuts, experiments, first drafts, one-offs, and other unvetted/unteste
Today, we’re announcing beta for Code Connect, a feature built to improve design system adoption by making code more accessible and useful for developers.
Design systems have many benefits, but their impact is only as strong as their adoption. Designer Advocate Ana Boyer tells us how to get the entire team on board.
The path to successful design systems is perilous indeed. Poisonous snakes, speedy scorpions, and lurking alligators are all lying in wait while the systems team attempts to rope swing over all of them to reach the golden promised land sometimes referred to as Design Systems Utopia.